About computers and all of the above.
Oct 18, 2023
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1231 words
|
~6 minute read [ V ]
[ Compiler Theory ]
[ SYNCS ]
[ me.l-m.dev ]
A Presentation at SYNCS, all about V. The workflow, process, routine, and execution.
Read more ⟶ Jul 11, 2023
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3169 words
|
~15 minute read [ V ]
[ Compiler Theory ]
[ WebAssembly ]
Rip out all the old code, in with the new. No more heavy depenendcies, just pure V.
Read more ⟶ Jul 2, 2023
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1489 words
|
~7 minute read [ V ]
[ Web ]
[ me.l-m.dev ]
Implementing pagination and a navbar for me.l-m.dev.
Read more ⟶ Jun 30, 2023
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1662 words
|
~8 minute read [ WebAssembly ]
[ C ]
[ Web ]
[ Physics Simulation ]
Copious amounts of Macro Magic + Touchscreen support
Read more ⟶ Jun 29, 2023
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1780 words
|
~9 minute read [ WebAssembly ]
[ V ]
[ Compiler Theory ]
[ C ]
[ Physics Simulation ]
[ me.l-m.dev ]
The WebAssembly Backend Rewrite + Year 11 Physics, Applied + me.l-m.dev
Read more ⟶ Feb 26, 2023
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1615 words
|
~8 minute read [ V ]
[ Compiler Theory ]
[ WebAssembly ]
I guess they liked me enough to put me on the team.
Read more ⟶ Feb 25, 2023
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3048 words
|
~15 minute read [ V ]
[ Compiler Theory ]
`import v.gen.your_backend_here`
Read more ⟶ Jan 10, 2023
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3571 words
|
~17 minute read [ assembly ]
[ jit ]
[ cli ]
[ V ]
Why march the AST and interpet? Just compile lol.
Read more ⟶ Dec 2, 2022
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2663 words
|
~13 minute read [ Assembly ]
[ stas ]
[ Compiler Theory ]
First Stable Major Release And FreeBSD Support!
Read more ⟶ Nov 20, 2022
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2319 words
|
~11 minute read [ stas ]
You can only program in the stack for so long, variables make large projects bearable. Interfacing with memory, global variables and constants are covered here.
Read more ⟶ Nov 18, 2022
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1482 words
|
~7 minute read [ Assembly ]
[ stas ]
[ Compiler Theory ]
Comptime is best time.
Read more ⟶ Nov 12, 2022
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2490 words
|
~12 minute read [ stas ]
Learn how a stack works, math and stack operations, calling functions and basic control flow.
Read more ⟶ Nov 11, 2022
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1205 words
|
~6 minute read [ Assembly ]
[ stas ]
[ Compiler Theory ]
Now portable to all Linux distributions, except Windows.
Read more ⟶ Nov 9, 2022
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2382 words
|
~12 minute read [ Assembly ]
[ stas ]
[ Compiler Theory ]
This language was supposed to be called stasm but someone else got to the name first...
Read more ⟶ Nov 5, 2022
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2444 words
|
~12 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
A huge time jump. The language and compiler is finally static, and the compiler is selfhosted!
Read more ⟶ Oct 10, 2022
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2180 words
|
~11 minute read [ C ]
[ Graphics Programming ]
[ ASCII ]
GUI is pronounced 'gooey,' thank you.
Read more ⟶ Sep 30, 2022
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1812 words
|
~9 minute read [ assembly ]
[ bootsector ]
Mandelbrot looked cooler TBH
Read more ⟶ Sep 21, 2022
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2465 words
|
~12 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Codebase of 2.7K loc down a new one of 1.0K loc in FOUR days.
Read more ⟶ Sep 17, 2022
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339 words
|
~2 minute read [ C ]
[ Learning By Doing In C ]
[ talk ]
Read more ⟶ Sep 16, 2022
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5732 words
|
~27 minute read [ C ]
[ Learning By Doing In C ]
[ assembly ]
[ embedded ]
[ bootsector ]
"512 bytes ought to be enough for anybody" - Bill Gates
Read more ⟶ Sep 3, 2022
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3138 words
|
~15 minute read [ C ]
[ Learning By Doing In C ]
[ networking ]
[ web ]
Wait till a JS developer gets a load of this...
Read more ⟶ Aug 29, 2022
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2955 words
|
~14 minute read [ C ]
[ Learning By Doing In C ]
To create data structures in C from scratch you must first invent the universe.
Read more ⟶ Aug 20, 2022
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2474 words
|
~12 minute read [ C ]
[ Learning By Doing In C ]
Modern languages leave developers spoiled, time to go back to the basics!
Read more ⟶ Aug 7, 2022
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1413 words
|
~7 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Brain is fucked.
Read more ⟶ Aug 6, 2022
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2171 words
|
~11 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Simulating, not interpreting
Read more ⟶ Aug 3, 2022
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1545 words
|
~8 minute read [ V ]
[ C ]
[ cli ]
Python? Is that you?
Read more ⟶ Jul 27, 2022
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2198 words
|
~11 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Taking it from 0 to 100
Read more ⟶ Jul 21, 2022
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2425 words
|
~12 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Learn how a basic compiler works under the hood along with dynamic code generation
Read more ⟶ Jul 20, 2022
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834 words
|
~4 minute read [ Assembly ]
[ stas ]
[ V ]
[ Compiler Theory ]
[ cli ]
Description of stack based languages and a basic overview of my first draft of the language
Read more ⟶ Jul 15, 2022
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1614 words
|
~8 minute read [ assembly ]
It's about time...
Read more ⟶ Jul 9, 2022
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831 words
|
~4 minute read [ V ]
[ cli ]
[ Networking ]
Who needs a website?
Read more ⟶ Jul 8, 2022
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531 words
|
~3 minute read [ V ]
[ cli ]
How to fake any file, with a bit of code
Read more ⟶ May 8, 2022
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2078 words
|
~10 minute read [ V ]
[ Physics Simulation ]
[ ASCII ]
[ Legacy Page ]
(Legacy) Simulating softbodies in V
Read more ⟶ Apr 14, 2022
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839 words
|
~4 minute read [ V ]
[ Graphics Programming ]
[ Legacy Page ]
(Legacy) My own raw image format!
Read more ⟶ Apr 13, 2022
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1230 words
|
~6 minute read [ C ]
[ V ]
[ Graphics Programming ]
[ ASCII ]
[ Legacy Page ]
(Legacy) I finally have a decent renderer!
Read more ⟶ Apr 12, 2022
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537 words
|
~3 minute read [ V ]
[ C ]
[ Legacy Page ]
(Legacy) Porting the terminal renderer
Read more ⟶ Apr 10, 2022
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1447 words
|
~7 minute read [ V ]
[ Legacy Page ]
(Legacy) Time to move on to newer things.
Read more ⟶ Apr 10, 2022
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588 words
|
~3 minute read [ C ]
[ Graphics Programming ]
[ ASCII ]
[ Legacy Page ]
(Legacy) Heaps of improvements! Mesh importers, depth buffer and occlusion
Read more ⟶ Apr 4, 2022
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698 words
|
~4 minute read [ C ]
[ Graphics Programming ]
[ ASCII ]
[ Legacy Page ]
A (legacy) post about my first introductions to low level programming, limited graphics programming and the C language. Part 1 of a 3 part series.
Read more ⟶ Apr 4, 2022
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547 words
|
~3 minute read [ C ]
[ Graphics Programming ]
[ ASCII ]
[ Legacy Page ]
Part 2, Line drawing + simple linear algebra.
Read more ⟶ Apr 4, 2022
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792 words
|
~4 minute read [ C ]
[ Graphics Programming ]
[ ASCII ]
[ Legacy Page ]
Part 3, Orthographic projection and meshes, a basic 3D engine!
Read more ⟶